Bad perks unveiled

We've already seen the perks that the class will be able to unlock, but now we've got another first for this event - bad perks.  Here is some vital information that the class needs to know:

  • Right now, ALL bad perks are currently active.
  • If the class completes certain future challenges, a bad perk will be erased at random
  • Whatever bad perks remain at the start of the T3 will go into effect
  • Some good perks can offset bad perks (fixed dice and easy cards)
  • If any bad perks remain at the start of the T3, the class can re-do the first lap to eliminate one perk of their choosing.

There are a total of six bad perks currently activated.  Let's hope that the class will work together to eliminate these 'perks'!