We've already seen the perks that the class will be able to unlock, but now we've got another first for this event - bad perks. Here is some vital information that the class needs to know:
- Right now, ALL bad perks are currently active.
- If the class completes certain future challenges, a bad perk will be erased at random
- Whatever bad perks remain at the start of the T3 will go into effect
- Some good perks can offset bad perks (fixed dice and easy cards)
- If any bad perks remain at the start of the T3, the class can re-do the first lap to eliminate one perk of their choosing.
There are a total of six bad perks currently activated. Let's hope that the class will work together to eliminate these 'perks'!