A little bit about the rules
The teams time hack is one hour. For every minute above the hour that their average time is, they must choose from a list of punishments that they must do as a team. The isntructor gets to choose when the punishments will be given by the way. Not a good thing...
And here...we...go!
The run from hell begins now.
Lap two beginning soon
They're on break now.
Almost done
One person wrapping up their swim and we're going to take our eight minute break and get started on the 6mi run. It's sunny out and HOT! hopefully the clouds will retake the sky and give them some.sort of repreive.
Lap swim update
Finishers are taking a quick break from the chaos
Lap swim
From the head of the springs, to a bridge is about 200 meters, but the team must swim out and back 5 to times.
Water treading done!
On to the next water pt exercise!
Time for water pt!
They must hold their elbows over the water for one minute, followed by a 45s break, then another minute hold, break and hold. For every second somebody's foot touches the bottom, 5 seconds is added to the overall time.
Next, they will swim five laps from the headspring to the bridge and back. Nobody said it'll be easy....
End of lap dice roll
They rolled a 17, which means they do 40 four count jumping jacks. Water pt begins after the 8 min break.
Low crawls, 400m run and then dice game
Then they're done with the fests of strength !
And it begins, all over again
First bear crawls, now lunges. Then duckwalks, crabwalks and low crawls.
Next set of exercises
They must now repeat the welcome party exercises.
Red Solo cups!
They must run across the field, do a burpee and scoop up sand with a spoon. They then run back to their cup, fill it up. First person to fill it up all the way is exempt from the next set of pt. Next two after that don't have to wear a ruck.
Uphill lunges
They didn't stay close enough together. So we make sure they're close now
Sea turtle low crawls
Out of the water and back to the land